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Variable translation control : ウィキペディア英語版 | Variable translation control
Translation and rotation are the two types of movement of a solid body. Almost all 3D video games include variable rotational control (mostly pitch and yaw, sometimes roll), which allows rotation in any rotational direction at any speed. However, few games also offer variable translation control, with which the user can translate in any translational direction at any speed, yielding a very smooth fluid motion. ==Benefits of variable translation control== Without variable translation control, only one speed is available for each axial direction, so only eight directions are possible for each 2D plane (usually the longitudinal/lateral plane) and only one speed is possible for each of those directions. This results in jerky and coarse movements. To compensate for there only being eight directions relative to the user, the user will generally have to face their avatar in a certain direction, so that one of the directions aligns with their intended travel direction; or if they are aiming at a target they may have to continuously press and let go of a movement key to zigzag along their intended travel direction.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Variable translation control」の詳細全文を読む
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